Art derived from the artist's ZBrush 3D models and scenes created from them. David uses the industry standard, ZBrush, a 3D/2D modeling/art program, that gives him almost the feel of a real sculpting program, and sometimes a more precision based CAD program when needed. His rendering process after the models' creation is now much faster and efficient, with Pixologic's alliance with the Keyshot program. Now, David simply presses the "render" button in ZBrush and his model is automatically exported to Keyshot, a real-time rendering program, where he can easily modify the model's textures and many other factors in the scene.
1 - 16 of 16 (0.001 s)